![]() We made the choice to build Windows Terminal as a UWP application. We wanted to make sure that it was visually consistent with other inbox applications and followed Fluent Design principles. When we were in the earliest planning stages for Terminal, we knew right off the bat that we wanted to be able to build a modern application that used the best features the Windows platform had to offer. ![]() We knew that we wanted to have conpty be able to power a new terminal application, allowing us to build a new user experience for the command line on Windows. We, as the Windows Terminal team, had just started getting conpty into a place that was good enough to be useful as a translation layer between the console and a terminal application. This was around the time the first prototyping of the application that would become Windows Terminal began. The history of WinUI and Windows Terminal goes back to December 2017. This blog post goes into the history and architecture of how these two technologies came together. ![]() WinUI and Windows Terminal have a strong relationship that goes back to the origins of Windows Terminal. ![]()
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